Post by dirges on Dec 11, 2008 0:25:42 GMT -5
I've decided (since most others could not) that the cause of the zombies should be all recognized forms of zombieism.
1) Solanum. This is zombieism as spread by a fluidborne virus. Zombies can be fast or slow, depending on the injuries they've sustained thusfar, but almost always depend on clawing/biting as their main instinct. For zombies created by the Solanum virus, follow rules similar to Dawn of the Dead (2004).
2) Risen Minions of a Necomancer. These are reanimated corpses of the long deceased, like those found already buried and such. These zombies are under direct control of a single person, or some kind of undead lieutenant, which is given some amount of sentience beyond those of the simple zombie. For these, you can take inspiration for World of Warcraft's Scourge, or for something simpler, just got watch Army of Darkness (1992).
3) A genetic mutation, caused by a failed 'miracle cure.' An idea taken from RDC, who probably got it from I Am Legend (2007). In RDC's version, the cure is called God's Touch, which cures everything, not just cancer. But there was a fault involving people who's immune systems could not get rid of the 'cure' after it had cured them. Thus, the mutation occurred, transforming the cure into a plague which may be transmitted physically or is perhaps airborne. The infected become hulk-like monsters that rampage mindlessly, still able to infect normal people with this 'cure' mutation.
4) A negative reaction to a sedation element. In Serenity (2005), a sedation element called G-23 Paxilon Hydrochlorate (the abbreviation is "Pax," Latin for "peace") is introduced into the atmosphere of Miranda; the agent worked too far, to the extent that the populace completely stopped trying at everything, including living. A scarce minority reacted adversely to the agent, becoming maddened cannibals. These kinds of zombies, though not technically undead, wield weaponry and vehicles to the most violent extent. Once they've crashed said vehicles or ran out of ammo or whatnot, they engage in physical combat, not unlike that of other kinds of zombies.
5) A non-undead virus. In 28 Days Later (2002), the Rage virus caused the infected to, within a matter of seconds not exceeding a single minute, rampage violently, killing and dismembering anything and everything that moves. This virus is more direct than the Solanum virus, which requires the infected to at least die of the virus first, a process taking up to 24 hours. The Rage virus is still fluidborne, meaning bites are definite; spit and semen, also; inhaling a fine mist of blood or spit may also cause infection. The infected of the Rage virus seem to be, by far, the most violent, often beating their own skulls in to get at a victim. However, as the infected of this virus are still living, they are still subject to living limitations (as explained in the movie); they are assumed to starve to death after some time (Rage-infected zombies do not have an instinct to feed).
So, with the different kinds of zombies, there provides different kinds of enemies and different kinds of problems. For example: you can use a single shot to the head to stop any of the zombies described in sections 1, 3, 4, and 5, but if you decapitate a magically-risen zombie, it will still come at you so much as it has a form.
That said, there can't be that many other magical constructs besides the undead, since creating a body that can be successfully animated is too difficult and costly compared with using already-deceased corpses.
Using all kinds of zombies also creates a reason for why a zombie uprising wasn't put down quickly enough: it wasn't one uprising, but several.
So, the following villain positions are open: A Necromancer, and his X number of lieutenants; a mad-scientist, who still claims that God's Touch will solve humanity's problems; ...um, I'll think of more later. Et cetera.
1) Solanum. This is zombieism as spread by a fluidborne virus. Zombies can be fast or slow, depending on the injuries they've sustained thusfar, but almost always depend on clawing/biting as their main instinct. For zombies created by the Solanum virus, follow rules similar to Dawn of the Dead (2004).
2) Risen Minions of a Necomancer. These are reanimated corpses of the long deceased, like those found already buried and such. These zombies are under direct control of a single person, or some kind of undead lieutenant, which is given some amount of sentience beyond those of the simple zombie. For these, you can take inspiration for World of Warcraft's Scourge, or for something simpler, just got watch Army of Darkness (1992).
3) A genetic mutation, caused by a failed 'miracle cure.' An idea taken from RDC, who probably got it from I Am Legend (2007). In RDC's version, the cure is called God's Touch, which cures everything, not just cancer. But there was a fault involving people who's immune systems could not get rid of the 'cure' after it had cured them. Thus, the mutation occurred, transforming the cure into a plague which may be transmitted physically or is perhaps airborne. The infected become hulk-like monsters that rampage mindlessly, still able to infect normal people with this 'cure' mutation.
4) A negative reaction to a sedation element. In Serenity (2005), a sedation element called G-23 Paxilon Hydrochlorate (the abbreviation is "Pax," Latin for "peace") is introduced into the atmosphere of Miranda; the agent worked too far, to the extent that the populace completely stopped trying at everything, including living. A scarce minority reacted adversely to the agent, becoming maddened cannibals. These kinds of zombies, though not technically undead, wield weaponry and vehicles to the most violent extent. Once they've crashed said vehicles or ran out of ammo or whatnot, they engage in physical combat, not unlike that of other kinds of zombies.
5) A non-undead virus. In 28 Days Later (2002), the Rage virus caused the infected to, within a matter of seconds not exceeding a single minute, rampage violently, killing and dismembering anything and everything that moves. This virus is more direct than the Solanum virus, which requires the infected to at least die of the virus first, a process taking up to 24 hours. The Rage virus is still fluidborne, meaning bites are definite; spit and semen, also; inhaling a fine mist of blood or spit may also cause infection. The infected of the Rage virus seem to be, by far, the most violent, often beating their own skulls in to get at a victim. However, as the infected of this virus are still living, they are still subject to living limitations (as explained in the movie); they are assumed to starve to death after some time (Rage-infected zombies do not have an instinct to feed).
So, with the different kinds of zombies, there provides different kinds of enemies and different kinds of problems. For example: you can use a single shot to the head to stop any of the zombies described in sections 1, 3, 4, and 5, but if you decapitate a magically-risen zombie, it will still come at you so much as it has a form.
That said, there can't be that many other magical constructs besides the undead, since creating a body that can be successfully animated is too difficult and costly compared with using already-deceased corpses.
Using all kinds of zombies also creates a reason for why a zombie uprising wasn't put down quickly enough: it wasn't one uprising, but several.
So, the following villain positions are open: A Necromancer, and his X number of lieutenants; a mad-scientist, who still claims that God's Touch will solve humanity's problems; ...um, I'll think of more later. Et cetera.