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Post by dirges on Dec 1, 2008 17:46:06 GMT -5
...or unhuman weaknesses, depending on which path you take.
This thread shall be dedicated to elaborating upon the weaknesses of each memeber of Z-Legion, beginnning with Zyrd, because I'm here.
As we know, Ljyx's body was put into a coma during an encounter early on in the war. He used his remaining powers of telekinesis to construct a suit of armor that would act as an exoskeleton of sorts, as well as a moving body. He cannot move his comatose body, as the forces of telekinesis put undo stress upon the nerve connections, and may cause a short-circuit when he awakens.
The force of telekinesis itself is merely the concentration of electromagnetic waves produced and manipulated by the mind. Therefore, electromagnetic impulses would interfere with his control over the exoskeleton, or his ability to keep it in one piece alltogether.
Therefore, Zyrd feels uneasy around anything which produces unnecessarily amounts of electricity (I'm looking at you, Sparks).
The nature of Ljyx's injury can be analogous to something in his head being switched "off." Each living thing produces it's own unique electromagnetic output, and Ljyx can be reawakened by a specific person's (I'm going to start shortening this shit) EM signature, similar to how Direlium is attuned to Dyn's EM signature. However!! I'm going to throw you a curveball here: It's not Evy. Or anyone in Z-Legion.
lol drama. I want to write "Dyn" as "Djyn" but that might be kind of dumb/encroaching on Ljyx's unique signage.
Am I forgetting anything? Since the Zyrd exoskeleton is basically powered by the mind, which is powered by imagination, Zyrd as many of the functions of a robot, excluding compatibility with computers.
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Post by Latch on Dec 1, 2008 18:30:26 GMT -5
Wow, that's really cool! Lol DANGER SPARKS IS NEAR.
Latchkey has a weakness for most every strength. Some of her likes and dislikes can be counted as weaknesses, though.
She's a narcissist. She faints after every time she uses magic. She's stubborn when it comes to her strong opinions... but will change her mind or loosen up if the persuasion is right. She has a short temper, and is often unpredictable... she either laughs at a joke, or beats the crap out of you for making it. "Your faith in your friends is your weakness." -Darth Sidious (Yeah, Latch often thinks of her friends being more competent than they actually are-- Which is good, it's not saying anything bad!) Doesn't like sharing unless you're on good terms with her. She doesn't like to talk about her feelings, but when she does, she really opens up. She thinks she's tough. She hates bugs. She can get burned, but prefers the heat. Hates the cold... it weakens her. She's pretty much solar-powered, hahaha. Sometimes she could really go for the mushy romance stuff, but would be ashamed to admit it. Is paranoid of Panadian soldiers and bounty hunters. (I expect she'll be having some close calls.) She gets over-enthusiastic when it comes to action/explosions/etc. She can be overly generous. She is extremely loyal and is willing to die for a good cause or a friend. (LUCKILY THAT WON'T NEED TO HAPPEN, SHE COULD TAKE A PUNCH INSTEAD.)
She has good defense with her gunblade, but if disarmed, she is very vulnerable. She can use magic without her gunblade, and not get burned and is not as vulnerable while using it, but after she uses magic, she is pretty much dead/captured (depending on the enemy) if there's no one around to help her. (SHE WILL NOT DIE. Capturing is okay, as long as she gets to break out or something awesome happens with the plot.) She's fast on the attack, but her attacks are weak.
She has a good stock of gunblade ammo hidden in her large belt.
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Post by Sparks on Dec 1, 2008 21:11:57 GMT -5
Sparks' weaknesses...
He's very weak in terms of strength, and although he's light on his feet, he has almost no defense to speak of. Unless he has a lot of electricity going through him, he is very poorly adapted to direct combat.
Speaking of which, the less juice he has, the less energy he has. He won't faint like Latch, but if he uses up too much power too fast, you could be faced with a lethargic little guy. This isn't much of a problem, however.
He's a lightweight, so anything from a bulky zombie to a strong gale can blow him away.
He's practically in love with the natural world(which isn't necessarily a bad thing, thing herbal remedies), and that can cause him to lose track of the task at hand.
He's a cumpulsive cleaner and organizer, and I suppose it could be because dirt and mud are his mortal enemies, dampening his powers (think pokemon). The same thing goes for things like rubber and glass.
Although he can safely absorb electricity, unless he has some sort of outlet for it, he'll just run around like some sort of sugar-high idiot. If forced to keep still, random bolts would just start flying out.
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Post by Latch on Dec 1, 2008 21:20:26 GMT -5
Sounds funny and awesome.
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Post by Sparks on Dec 2, 2008 19:08:50 GMT -5
More on Sparks...
His philosophy on friendship is to befriend those who are nice to him, leading him to be incredibly gullible, as he trusts his friends without question.
He has a horrible sense of direction.
He is constantly in fear of the prison sending out someone to hunt him down and bring him back. Unlike Latch, however, these fears are very reasonable, as that is exactly what they did.
His boots cause him to sink in water, but taking them off is out of the question.
He is terrified of Evalyn's dragon form.
I'll keep on adding more if I think of any.
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Post by inyuo on Dec 3, 2008 6:32:32 GMT -5
Interesting Sparks mentioned the whole 'Rock, paper, scissors'ness of something like pokemon as I was JUST thinking that.
Right, ermmm ... If I had to say Dyn's weaknesses RIGHT NOW, I would have said electricity (due to all the metal he's carrying), Water/cold (cant light fuses/derilium would need to absorb more heat from him) and sand (can't light fuses, again)
and lo and behold I've just named all your weaknesses So I guess I’m going to have to go all unconventional
A non-rock paper scissors weakness is that he has infuriatingly one track mind: like Sparks with his love of wildlife, and Ljyx’s need to solve puzzles, Dyn can become engrossed in a single task or by a certain object, rendering him completely oblivious to everything else. e.g. gang being chased through a tomb by a bunch of grumpy undead pharaohs, Dyn will no doubt stop to inspect a piece of wall decoration or ornamentation or antique waste paper basket.
Ah, and not a weakness, but Dyn has a fairly good sense of direction, because his ruksak is full of ancient tomes and maps. I guess that would make him designated map reader.
In terms of stats, I suppose he’d prefer his foe to be mid-range distance, as explosions aren’t particularly helpful when you’re in them (derilium nonwithstanding). So he can be very resourceful in close combat, but does not prefer it, and long range his bomb-hitting aim wavers a fair bit. Like most other people it seems, Dyn is light on his feet, and fairly fast, but these traits mainly shine through when he’s running away.
Wow, I’ve really deviated from the point here (and havn’t actually given a VIABLE weakness) Just assume he’s weak to everything
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Post by Latch on Dec 3, 2008 16:13:27 GMT -5
Weak to everything? He must have some strength other than a good sense of direction...
I would assume he's good at codebreaking or deciphering old runes and maps, carrying all of that stuff in his backpack.
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Post by inyuo on Dec 3, 2008 16:53:51 GMT -5
Weak to everything? He must have some strength other than a good sense of direction... I would assume he's good at codebreaking or deciphering old runes and maps, carrying all of that stuff in his backpack. Well he sucks at anything technical (remember: Kerrydon was a very backwards town), but has a basic understanding of how mechanical appliances run. Not the worst person to ask if your car breaks down, but most definately should not be the first. I'll think of other weaknesses later. Perhaps when I actually NEED to ;D ps yes, he loves deciphering ruins, but isnt masterful at it. Constantly comes up with errors in translation
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Post by dirges on Dec 4, 2008 0:55:34 GMT -5
Constantly comes up with errors in translation I can find an excellent use of this for the story. Perhaps the group is in some maze-like ruin, and depend on him to find them a way out, but it turns out to be a trap! I'll let you guys think up some clever or derisive pun, I don't care for them.
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Post by Latch on Dec 4, 2008 16:50:41 GMT -5
Constantly comes up with errors in translation I can find an excellent use of this for the story. Perhaps the group is in some maze-like ruin, and depend on him to find them a way out, but it turns out to be a trap! I'll let you guys think up some clever or derisive pun, I don't care for them.
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